

The new units seem innocent enough with jesters and apprentices fighting dung-throwing primates, but this is a playful yet proud race and you’ll soon find yourself in control of monster-hunting parties, manticore riders, and eagle fliers ready and willing to hunt down your enemies. This gives them a huge advantage, and allows a lot of your troops to walk away from combat unscathed. Halflings all have an extra chance to avoid damage based on their morale, and you can boost this by making them lucky more than once using cloverfields you’ll find sprinkled about the map. However, with a bit of patience and strategy, these little guys pack a fierce punch that can take down any opponent, especially once you’ve mastered the Luck mechanic. The twist is that your new race is the Halflings, and it’s going to take some hard work to make them viable. What you can expect with the Golden Realms is your standard upgrade for a strategy game: new playable Race, more maps, and another campaign.

It would seem that Triumph wanted to charm their audience this time around with an ale instead of impressing us with a sword, and I think they’ve definitely succeeded. I personally had a blast creating an empire, sending my heroes against seemingly more powerful enemies, and testing the mettle of these short but cunning warriors, all in the name of the mighty Ham Binger. Now that the new expansion is out, players can finally root for the ultimate underdog, the Halflings, as they are sent into battle with chickens, brew, and plenty of ponies.

There are a lot of ways to kill an afternoon, but playing Age of Wonders should be closer to the top of the list.
